things i rated & can't shut up about

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6 entries ↕ rank these

  • Red Dead Redemption 2 (2018)

    10 /10

    A dying way of life, rendered slow on purpose. The pace is the point — it makes you live in it. Arthur Morgan’s last chapter is the best character writing in games. The most beautiful world anyone’s built to walk through.

  • The Witcher 3 (2015)

    10 /10

    The game that proved a side quest can hurt more than most main stories. The Bloody Baron arc is better writing than most prestige TV, and it’s optional. A whole continent that feels lived-in, a protagonist with actual interiority, and an ending you have to earn. I’ve put a hundred hours in and still find new corners. The benchmark for the entire medium — a clean 10, holy without debate.

  • Elden Ring (2022)

    9 /10

    Took the Souls formula and let it breathe across an open world without losing its teeth. The sense of discovery — cresting a hill onto something impossible — is unmatched. Some late bosses overstay their welcome, but what a thing to build.

  • Hollow Knight (2017)

    9 /10

    A fifteen-dollar indie that out-scopes studio games ten times its budget. Hand- drawn, melancholy, enormous. The mapping-as-mechanic still feels novel. I keep meaning to finish the true ending and keep getting lost on purpose.

  • Dark Souls (2011)

    8 /10

    The one that taught a whole generation that difficulty can be respect. The interconnected world of the first game is a piece of architecture I still think about. Ringing the first bell is a rite of passage.

  • Cyberpunk 2077 (2020)

    6 /10

    The launch was a broken promise and I won’t pretend otherwise — a 6 is me grading on the curve of what it eventually became. Night City is genuinely stunning and the Phantom Liberty arc is excellent, but the gap between the pitch and the release still stings. Can-do-better is the whole story of this game.